Motion Systems

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Motion Systems Motion Systems builds professional motion platforms for simulator integrators worldwide.

Motion Systems has been founded as a company offering services in the field of designing and implementing professional systems used in motion simulators. Our products are used in the entertainment and movie industry, as well as in professional simulators designed specifically for driving schools, defense or as a research tool. Past
The history of the company dates back to 1997, when it was founded as ORING S.C. In the first period of activity was focused on the sale and distribution of hydraulic seals. The range of services offered by ORING was then extended to design and manufacture hydraulic systems and hydraulic cylinders. In 2009 in the ORING company was set up separate department dealing exclusively for the production of motion simulation systems and entertainment devices. Nowadays
In 2012, due to the dynamic development and direction demand for its products and services, has opened a separate company specializing in the production of components only for simulators - the new company name was Motion Systems. We design, develop, build, assembly and test all our devices in Poland – Europe. We are a manufacturer of flexible, durable and high performing motion technology that our customers use all over the world. High quality of our products and service is top priority for us, which is confirmed by Certificate of Quality Management System in accordance to guidelines of ISO 9001:2015.

ForceSeatPM 2.191!The main highlights of this release are low-speed acceleration and speed smoothing for iRacing and Ass...
24/08/2026

ForceSeatPM 2.191!

The main highlights of this release are low-speed acceleration and speed smoothing for iRacing and Assetto Corsa EVO, additional telemetry interpolation for Flight Simulator 2020/2024, and a FiveM compatibility fix for GTA V.

🔵 iRacing & Assetto Corsa EVO: Added acceleration and speed smoothing at low speeds. Can be disabled in profile settings.
🔵 Flight Simulator 2020/2024: Added extra telemetry data interpolation. Can be disabled in profile settings.
🔵 Grand Theft Auto V: Fixed the game connector not loading in FiveM by declaring supported game builds up to 3788.
🔵 DCS World: Fixed inverted 'Longitudinal G-Force Sustained' for NLR Motion Platform V3 and NLR Motion Plus.
🔵 DIY Accessories: All accessories, including Wind Sim controllers, now respect the Global Pause state.
🔵 Korea. IL-2 Series: Added support for the Steam version.

Download latest update ➡ https://motionsystems.eu/blog/forceseatpm-version-2-191

Not sure which motion platform a project needs? 🤔The interactive configurator walks through it: use case, degrees of fre...
20/08/2026

Not sure which motion platform a project needs? 🤔

The interactive configurator walks through it: use case, degrees of freedom, payload, site constraints and software stack, then matches a model and generates a shareable spec sheet. 📝

SEE CONFIGURATOR ➡ https://motionsystems.eu/how-to-choose-a-motion-platform

Choosing a motion platform for the first time is harder than most project teams expect. Specifications from different su...
13/08/2026

Choosing a motion platform for the first time is harder than most project teams expect. Specifications from different suppliers are rarely comparable in the same units, documentation quality varies more than the prices do, and a wrong decision usually surfaces eighteen months after installation. 💡

The Motion Platform Buyer's Guide is now available. Around eighty pages across ten chapters, plus a fifteen-point preparation checklist for the first conversation with a specialist.

What it covers:
🔵 The physics of motion cueing, and why software matters at least as much as hardware
🔵 How to decide how many degrees of freedom a training task actually needs
🔵 A use case router mapping project types to platform families
🔵 SDK and integration paths that determine the delivery timeline
🔵 Project examples across flight, defense, automotive, maritime, ground transport, entertainment, industry and research
🔵 Evaluation criteria: quality management certification, the EU Machinery Directive framework, component origin for the electronics stack, and a vendor scorecard that works with any supplier

Download the guide here ➡️ motionsystems.eu/guide

motionsystems.eu is live in a new version. Structure, layout and most of the copy have been redone, with one goal - maki...
04/08/2026

motionsystems.eu is live in a new version. Structure, layout and most of the copy have been redone, with one goal - making things easier to find.

What is on it:
🔵 Products - three lines, each with its own page, plus a guide for working out which one fits.
🔵 Solutions - seven industries, written separately, because a research lab and a naval training programme need different things explained to them.
🔵 Showcase - the actual projects: vehicle and tank driver trainers, an Apache tactical trainer, racing and truck simulators, university rigs.
🔵 Software - platform manager, SDKs, VR compensation, supported titles, downloads. One section now.
🔵 Knowledge Hub - technical articles, FAQ and documentation.

The sections above are the main structure. There is a good deal more underneath - drive technology detail, the certificates, downloads, the beta testing program - and the quickest way to see it is to go through the site directly.

Feedback from anyone who has specified a platform before is welcome.

https://motionsystems.eu

15/06/2026

At our partners SIG SAUER stand at Eurosatory 2026, one exhibit has been drawing steady attention.

It runs on our PS-6TL-350. A platform of this kind reproduces the motion of a real vehicle beneath whatever is mounted on top: pitch, roll and the impact of moving over rough terrain. Most equipment performs well when stationary. The more telling question is how it behaves once the ground is in motion, and that is what can be observed here directly.

This is where motion proves its value in a defence context. Rather than describing how a system performs, it allows that performance to be seen.

ForceSeatPM 2.185! 🏎The main focus of this release is support for the F1 25 2026 packet format introduced by the 2026 Se...
09/06/2026

ForceSeatPM 2.185! 🏎

The main focus of this release is support for the F1 25 2026 packet format introduced by the 2026 Season Pack, alongside new Web Interface controls and several improvements across motion profiles.

🔵 F1 25: Added support for the 2026 packet format. Version 2026 is used by default, but the 2025 format can still be selected in the profile configuration. If you use UDP forwarding, make sure to select a packet format supported by the receiving application.
🔵 Web Interface: Added global pause and park toggle buttons.
🔵 All motion platforms: Added Side Slip damping during collisions to all built-in profiles.
🔵 iRacing: Now detects when the engine is turned off.
🔵 Assetto Corsa EVO: Retuned motion profile for QS-V20.

Download latest update ➡ https://motionsystems.eu/2026/06/forceseatpm-2185/

ForceSeatPM 2.183!This is a hotfix release that addresses a bug from version 2.181 affecting motion quick tunes, alongsi...
21/05/2026

ForceSeatPM 2.183!

This is a hotfix release that addresses a bug from version 2.181 affecting motion quick tunes, alongside a few additional improvements.

🔵 Quick tunes fix: Fixed a bug that caused motion related quick tunes to be overwritten during the update to 2.181. The fix does not restore the data, but it can be recovered from the automatically created backup.
🔵 All profiles: Changed the default gear change effect trigger to "when engaging", restoring pre-2.181 behavior. Still configurable in profile settings.
🔵 Stream Deck: Selected quick tune name is now shown in the OSD when switching via the dial.
🔵 Forza Horizon 5 & Forza Horizon 6: Enabled Side Slip for QS-BT1.

Download latest update ➡ https://motionsystems.eu/2026/05/forceseatpm-2183/

ForceSeatPM 2.181!The main highlights of this release are support for Forza Horizon 6, NASCAR cars in iRacing, an upgrad...
19/05/2026

ForceSeatPM 2.181!

The main highlights of this release are support for Forza Horizon 6, NASCAR cars in iRacing, an upgraded Stream Deck plugin and per-channel volume control for DIY Tactile Feedback, alongside numerous quality-of-life improvements.

🔵 Forza Horizon 6: Added full support for the new game.
🔵 iRacing: Added support for NASCAR cars' specific suspension.
🔵 Stream Deck: Added support for dials - rotate to change quick tune value, push to switch between defined quick tunes, and tap on the display to restore the default value. Also added an option to reset the quick tune value by holding the key for 0.5s.
🔵 DIY Tactile Feedback System: Added volume control per output channel.

Download latest update ➡ https://motionsystems.eu/2026/05/forceseatpm-2181/

ForceSeatPM 2.177 is here, bringing expanded console support for several major titles and critical fixes for Assetto Cor...
05/03/2026

ForceSeatPM 2.177 is here, bringing expanded console support for several major titles and critical fixes for Assetto Corsa Rally.

Here are the key changes:
🔵 Console Support Expansion: We have added PS5 support for Aces of Thunder, Forza Horizon 5, and F1 25.
🔵 Assetto Corsa Rally: Fixed a compatibility issue with the 0.3 release to ensure seamless performance.
🔵 Falcon 4 / Falcon 4 BMS: We have completely retuned all motion profiles.

The update is ready to download. Let us know how it runs! ➡ https://motionsystems.eu/2026/03/forceseatpm-2177/

NEW UPDATE: ForceSeatPM 2.175 is here! 🏎️✈️🔵 Gran Turismo 7 Overhaul: We’ve switched to a new telemetry format for deepe...
17/02/2026

NEW UPDATE: ForceSeatPM 2.175 is here! 🏎️✈️

🔵 Gran Turismo 7 Overhaul: We’ve switched to a new telemetry format for deeper physics integration and added auto-switching profiles based on car class or model.
🔵 New Game Support: Official support for Aces of Thunder is now live!
🔵 Wreckfest 2 Fix: No more "no motion" issues in multiplayer.

Refined Feel: Major tuning for AC EVO, iRacing, and AMS2 to give you more precise road harshness and sharper response.

Update now and feel the difference on the track and in the air! ➡ https://motionsystems.eu/2026/02/forceseatpm-2175/

Adres

Miedziana 7
Nadolice Wielkie
55-003

Godziny otwarcia

Poniedziałek 08:00 - 16:00
Wtorek 09:00 - 16:00
Środa 09:00 - 16:00
Czwartek 09:00 - 16:00
Piątek 09:00 - 16:00

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