13/06/2018
3D Max & Revit Architecture
DIPLOMA IN 3D MAX & REVIT ARCHITECTURE
Fees : 31,550 23,550
APPLICATION OF 3D-MAX Rendering, Walk-through Views Give your interiors Special effects ! A Realistic look to your interiors & Architectural Designs with a Walk through Architectural drawings & layouts of all kinds. Interior design & facility planning. Line drawings.
PROJECTS:
Create 3D Models and Render them into Images or Movie Clips, Interior designing Walk-through Views, Design & Development. Enhance the look of your interiors with special effects. Give a Natural look to your interiors & Architectural Designs, Lighting Tools, Models….
MODULE-1
Introducing 3Ds Max
Importance of 3Ds Max for Civil/Architecture Students
Creating all type of Standard, Extended, Primitive objects
Creating Doors, Windows and Stairs according to parameters
MODULE-2
Creating Doors, Windows frame, Panel, Glasses using Editor Spline
Convert Spline Options
Spline Editor: Weld, Break, Trim, Boolean, Divided etc.
MODULE-3
Introducing Modifier
How to use Modifier
Creating Blanket with Bed and Table Cloth using some special modifiers
Creating Glass Model Using Modifier
Creating Curtains using special modifiers
Modifier : FFD, Lattice, Extrude, Displace, Shell, Skew, UVW Map etc.
MODULE-4
Introducing Editable Poly
How to Convert Poly
Poly Options:Vertex, Edge, Border, Polygon, Spline
How to Create Basic Modeling
How to Create Advance Modeling
Creating Chairs, Table, Fan etc.
MODULE-5
Importing AutoCAD 2D Plan File in 3Ds Max
Applying Camera, Lights and Materials in 3D Model view
Rendering Model View using Default Scan line Renderer
Rendering Building View using Mental Ray Renderer
MODULE-6
Introducing Material Panel
Working with the Material Editor / Material Maps
Using Glass, Mirror, Texture Materials etc.
Apply Flooring Materials etc.
MODULE-7
Introducing Light
How to use Standard & Photometric Lights
Using Spot light and Lens effects
Lights: Viewing a scene from a light
Difference of Free Light & Target Lights
Altering Light Parameters, Special Effects
Projector Maps & Raytraced Shadows
MODULE-8
Introducing Cameras
Animation Basics : Using the animate button
Difference of Free Camera & Target Camera
Working with keys, Controlling time
Using the Motion Panel, Animating Objects
Working with the Track View
Working with Curves & Tangents
Filtering Tracks,Working with Controllers
Setting Rendering Parameters ..etc.